Team Falcons beat FURIA 3-0 in the Cologne 2026 grand final on June 21, sweeping Mirage (13-8), Anubis (13-8), and Inferno (13-8) at the Lanxess Arena for the org's first Major title. About a week later, Valve's Major Shop update landed with two new item types built around that run: 20 Champion Autograph stickers and 61 Highlight Souvenir Charms. The stickers are a known quantity. The charms are not, and two months in, traders are still figuring out what they're actually worth.
What got added
The Champion Autograph set covers all five Falcons players, NiKo, TeSeS, kyousuke, kyxsan, and m0NESY, each in Paper, Holo, Foil, and Gold. That's the same tiering CS2 has used for tournament autographs for years, and it prices the same way: Gold sits at the top by a wide margin. m0NESY's Gold Champion Autograph has been trading around $108 to $118, in line with what Gold autographs from a winning roster's star player usually fetch.
The charms are the new part. Valve put 61 of them in the Major Shop: 10 highlights from each of the tournament's six stages, plus one charm for the Falcons' trophy lift. Each is bought with Cologne 2026 tokens, and the in-shop price is dynamic, meaning the moments that got the most hype (grand final clutches, the trophy charm) cost more tokens the longer the shop stays open, separate from whatever they later do on the Steam Market.
If you've ignored charms as a category because they showed up as an off-season filler item, these aren't that. This is Valve treating charms as a real second collectible track alongside stickers for a Major, and it's worth understanding before you trade one.
How charms actually work, mechanically
Charms don't behave like the skins or stickers you already trade. There's no float, no wear scale, no StatTrak variant. A charm looks the same the day you get it as it does a year later. You can attach one charm per weapon, and unlike a sticker you can peel it back off and move it to a different gun with no penalty and no consumption of the item. That's also the catch for trading: if a charm is currently attached to a weapon you unboxed, you have to detach it before it exists as its own tradeable inventory item. Check your inventory for charms sitting on guns you haven't touched since June, you may have value sitting there unattached-and-forgotten in the other direction too.
The functional difference from a sticker is where it shows. A sticker only shows up when someone inspects your weapon. A charm swings on your gun during the actual round, visible in your own viewmodel and to anyone watching a POV. That's a real reason people want a specific one and not just "a charm," and it's part of why pricing on individual highlights varies as much as it does.
This isn't the first time Valve has run this format. Highlight charms debuted at BLAST Austin Major 2025, and that batch carried roughly a seven-day window after release before they became marketable and tradeable on Steam. If you're holding freshly-bought Cologne 2026 charms from a later token purchase, or if Valve runs this again for the next Major, don't assume you can flip one the same day you buy it from the shop.
What they're actually selling for
Pull up the Steam Market now and the spread is wide. A common highlight, like an ACE from a player who isn't a headline name, sits around $3, with decent supply, one listing at $3.04 with 29 units on the market at that price. Charms tied to a moment people actually remember, a grand final clutch, a signature player's round, or the Falcons Trophy-lifting Moment charm specifically, sell for more, and the gap between "generic ACE" and "the moment everyone clipped" is bigger than you'd expect from a sticker set.
That gap is also where the risk is. This market is only about two months old, and sale history is thin compared to something like <a href="https://skinswave.com/blog/cs2-sticker-craft-value">sticker crafts</a>, where years of data tell you what a specific combination is worth. Early on, some charm listings were priced on hope rather than history, sellers testing whether someone would pay collector prices for a play nobody outside the die-hard fanbase remembers. If you're buying or accepting one in a trade, check actual completed sales, not just the lowest current listing, the same rule that applies to any thin item covered in <a href="https://skinswave.com/blog/how-cs2-skin-prices-are-determined">how CS2 skin prices get determined</a> generally. A listing sitting at $12 with zero recent sales tells you what someone hopes to get, not what the item trades for.
If you're holding Cologne 2026 charms
Detach anything still sitting on a weapon skin before you try to move it. Compare what you're holding against actual sale history for that specific highlight rather than the shop's dynamic price, which reflects token demand during the event and not resale value two months later. And if you're not sure what a stack of tournament items is worth against the rest of your inventory, run it through <a href="https://skinswave.com/profile">SkinsWave's inventory value checker</a> before you decide what to trade off and what to hold. When you're ready to move any of it, bot trades on <a href="https://skinswave.com/trade-skins">SkinsWave</a> settle faster than waiting on a P2P buyer for a niche highlight charm, which matters more here than on liquid items since buyer interest for any single highlight is thinner than for a widely held skin.